PQ 2015



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MART @ PQ 2015 – Prague Quadrennial of Performance Design and Space The curators of MART; Matthew Nevin & Ciara Scanlan are delighted to be curating Ireland in this year’s PQ Festival in Prague.

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Ireland at PQ 2015 : Activating Affective Atmospheres

June 18-28th.

On the themes of weather and technology, Matthew Nevin and Ciara Scanlan (MART) have curated a sensory, participatory environment working alongside Composer: Tom Lane | Visual Artists: Brian Duggan and Stephanie Golden | Critic/Historian: Siobhan O’Gorman and Producer: Noelia Ruiz.

www.irelandpq.com

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Activating Affecting Atmospheres

An augmented space. A monument to madness.

On the themes of weather and technology, Matthew Nevin & Ciara Scanlan (MART), have curated a participatory environment working alongside Visual Artists: Brian Duggan and Stephanie Golden | Composer: Tom Lane |Critic/Historian: Siobhan O’Gorman and Producer: Noelia Ruiz.

Human consciousness has transformed the world it occupies more than it has humanity itself. The power to observe our own mortality is fraught with anxiety, leading to urgency concerning making one’s mark. But, this has also stirred us to become makers / creators of new ‘things.’ The opposable thumb began our evolution towards a refined mind that can craft and mould structures and objects that aid our existence. As we gradually turned away from biomimicry and moved towards the Industrial Revolution, we made a potent choice: to use rather than adapt to nature. Our intimate connection with our environment has for centuries been a source of inspiration, but to what extent does our performance as makers require disruption, disturbance and even destruction?

In this installation the curators have created a construct to observe and produce the audience as ‘activators’ who directly affect the atmosphere. The installation consists of a simple mechanism that graphs the pressure exerted by the room’s atmosphere, as well as the temperament of a sound composition below; this awaits activation from the participants within the room. By triggering this paper-rolling mechanism, the audience begin their own short-term documentation of the atmospheric changes within the space during their visit. This captures the hydrostatic pressure caused by the weight of a marker, activating a temporal movement and recording, while calculating a specific vibration range and length of time.

Through such encounters, we prompt questions regarding the role of technology in the shared affective atmospheres central to both weather and scenography. Two large projections, in conjunction with the central structure and a soundscape, use a range of technologies to synthesize sensory experiences of weather, which are co-created by participants and atmospheric elements. As such, the installation aims to probe the interrelationships of weather, technology, atmosphere and collective affect. Placing the visitor as a performer, it features elements of the weather and of its disruption/disturbance. The project aims to examine the audience’s shared experiences through changes in atmosphere and one’s place in space.

In addition to engaging with the public, this work incorporates multiple disciplines in order to facilitate our audiences’ inhabitations, interactions and performances within an in-door, technologized sensory environment. While some visitors may become responsible for the analysis of our ‘weather’, others may respond viscerally to its disturbance. As such, we wish to promote shared sensory experiences that are both distinctive and transient, created anew each time through the diverse actions of our participants. Although the collective experience is central to our work, convergent and divergent activities / emotions point also to the agency of individual participants and their active roles in engaging with, responding to and shaping the atmosphere. We hope to stimulate consideration of how human behaviour and technologies influence space and weather, reassessing what it is to hold power over weather. Matthew Nevin & Ciara Scanlan.

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Contributors:

Matthew Nevin & Ciara Scanlan are co-directors of the Irish-based visual arts organisation MART. As a curatorial partnership, they have curated over 50 exhibitions nationally and internationally. As artists and cultural producers, they are advocates for the arts, facilitating the collaboration and creation of sustainable opportunities for artists from different disciplines. www.mart.ie | www.ciarascanlan.com | www.matthewnevin.com

Brian Duggan is a visual artist who lives and works in Dublin. He trained in sculpture, and his work utilises installation, text, video, sound, print and publishing, and stone and glass sculptures. He is represented by balzer projects in Basel. – www.brianduggan.net

Stephanie Golden is a Visual Artist based in Dublin. Her work is installation based, incorporating elements of animation, sculpture, sound and light. www.stephaniegolden.org

Tom Lane is a composer and sound designer based in Dublin. www.tom-lane.com

Siobhán O’Gorman is a scenography theorist, theatre critic and performance historian. She is currently Irish Research Council Postdoctoral Fellow (2013-2015) at Samuel Beckett Centre, Trinity College Dublin. www.tcd.ie/Drama/staff/ | www.facebook.com/PerformingSpace

Noelia Ruiz is a Producer & Social Media Manager with Pan Pan Theatre. She is also a theatre-maker & academic researcher (PhD) www.panpantheatre.com | www.facebook.com/PerformingSpace

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Echo Chamber | EUCIDA 2017 EXHIBITION




Echo Chamber – EUCIDA 2017 Exhibition  

Featuring: Jeanne Briand, Adam Gibney, Fabien Leaustic, Helen Mac Mahon, Rasa SmitePaula Vitola.

Curated by Matthew Nevin of MART, Assistant Curator, Deirdre Morrissey.

Lūznava Manor Rēzeknes | Latvia: 9th June – 31st August 2017

RUA RED | Ireland: 16th June – 5th August 2017 

Gantner Multimedia Space | France: 24th June – 22nd July 2017

 

European Connections in Digital Arts / EUCIDA is a 3 year project funded by Creative Europe led by RUA RED Ireland in partnership Gantner Multimedia Space, France and Lūznava Manor Rēzeknes, Latvia. The Project aspires to work collaboratively while demonstrating innovation and high standards contributing to making the Digital Arts sector highly visible internationally.

“an echo chamber is a metaphorical description of a situation in which information, ideas, or beliefs are amplified or reinforced by transmission and repetition inside an “enclosed” system, where different or competing views are censored, disallowed, or otherwise underrepresented.”[link]

As a curatorial platform for creation of new work, Echo Chamber has encouraged the dialogue of art and technology as a means of sharing experience and creative practice. Exhibiting simultaneously across Ireland, Latvia and France it showcases six contemporary visual artists, two from each of the host countries, whose practice is rooted in various aspects of digital technology.

Its primary aim to create an accessible conversation and debate between the digital arts, technology, politics, culture and society in an accessible way to a European wide public. The three parallel exhibitions, which mirror each other, will analyse how culture, politics and socio-economical issues are bounced around, applauded, and never truly open within one’s own Echo Chamber; i.e colleagues, friends, families etc.

The exhibitions provide a platform for the artists to push conversation beyond the normal realms of an art audience or local groups, to a further international and trans European audience. By encouraging participating artists to explore and reinvent material, technologies and methodologies, Matthew Nevin, the curator, has worked alongside the artists to re/produce work that can provoke the limitations of the ‘Echo Chamber of the normal gallery environment, into producing powerful, informative and experimental new work to a wider audience.  

These artists, often working as the mirror for society, will create new dialogues that challenge conventional views on politics and culture; pushing for examination of our preconceived expectations of what is contemporary art and its relevance to the society we live in. The curator has encouraged the artists to be reactionary and politically engaged in their approach to their practice and tease out new radical ways of viewing and perceiving their art works through technology.

Helen Mac Mahon, who creates artwork through experimentation and investigation into the phenomena of light, movement, perception and space, has produced ‘Mirror Affect’ an interactive piece playing with the mirrored image using a combination of everyday objects and live digital technology.

Jeanne Briand forges links with new technology and craftsmanship to create beautiful sculptural pieces that reference fantasy and trans-aesthetics. Briand’s ‘Gamete Glass’ propose a new form of life, and the origin of the sounds they emit serves to raise questions in the viewer’s mind about the artifice or real existence of the animated forms.  

Fabien Leaustic creates sculptural work which while physical has an ephemeral aesthetic. Leaustic’s work ‘Hello World’ activated by the presence of the visitor disturbs our interpretation of our world, evoking an emotional response juggling a naive optimism and a dark poetic duality that defines us.  

Rasa Smite is an artist, network researcher and cultural innovator, working with science and emerging media technologies. Smite’s artwork ‘Talk to Me’ is a human-plant communication interface, through which people were asked to send encouraging messages via text & social media to the growing plants, “equipped” with web-cam, wi-fi and loudspeakers.

Adam Gibney’s artwork is generally realised through sculpture, installation, sound and video. ‘Conundrum 8: I am somewhere between we and they’ questions the political and personal use of pronouns. Playing a key role in the construction of the ‘self’ and the ‘other’, pronouns help toward the creation and division of societies. 

Paula Vitola works through media art & archeology, researching relationships between human and technology. Her work encompasses experimenting with technology and nature, programming and gadget-hacking.

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