Kilmainham Gallery & Studios


76-77 Old Kilmainham, Kilmainham, Dublin 8

The nine studios of MART Kilmainham Gallery & Studios can be found in the calm surrounds of residential area old Kilmainham, a neighbourhood with a long history that is now on the doorstep of the Irish contemporary arts scene. The space is only a few minutes from walk from IMMA, and ten minutes from NCAD, with Kilmainham Gaol and St James’ Gate also located nearby. 


Bus routes 13, 40. Five minutes walk from James’ Luas stop, or ten minutes walk to Heuston Station. Twenty five minute walk from Dame street.


Our Studio Members

Bridget Ryan | Julia Doherty | tovivito | Ruairi Heading | Andy Gaffney | Scott Leeson | Aoife Byrne | Joanna Hopkins | Paul Rosser | Michael Mangan | Jenny Keogh


Product Developer

Julia Doherty

Julia is a Product Developer working at the intersection of textiles and technology. Her expertise in product development comes from her back round of garment and textile design development, product development and production management across the UK, China, and Ireland. Her work is primarily focused around understanding the inherent relationships between product performance technology and human experience and how this can be translated into better design for better futures.

Filmmaker / Actor

Scott Leeson

Visual Artist

Kathy Herbert

My studio is a place where I read and draw and generally plan my art activities. I design my projects loosely, and then they develop through the doing of the work itself. The work is often made out of doors, and then finished in the studio. Sculpture works are generally made in a sculpture facility such as Leitrim Sculpture Centre.

Mapping and documenting is a technique I use regularly and I have made a number of works this way such as the piece “Shifting Sands”. This approach is an essential methodology in my practice; one where I walk a certain distance over a number of days, noting what I see and where it is. Another such work is “Blanchardstown Walking” It is a study in observation. I call this work “Walking Books”.

Drawing and sculpture form the main of my work. The drawings are often large as in “Giant Drawing” (1.5m x 10m). My sculptures can be anything from stonecarving as in “All We’ve Got”, to ephemeral works involving other people, for example “Leaf Kites”. See website for images.




Aoife Byrne

Aoife Byrne is an artist currently based in Dublin. She works with multiple mediums including photography, painting and three dimensional work.

Visual Artist

Joanna Hopkins

Through video, installation and interactive work, I explore how the advancement of digital technology affects the way we are developing and changing as a society. My practice is influenced by psychology, exploring the inner workings of the brain and the idea of empathy. I experiment with video and lens-based media as an interactive platform to question how society views itself in this digital world. My practice intends to make the viewer uneasy, uncomfortable participants in an artwork. Through this process I question the possibilities of subverting a viewer’s sense of perception and reality, and how this affects the way we see ourselves. My current research is focused on exploring the idea of memory, how it can be altered, adapted and evolve based on environment and circumstances. If we as sentient beings are the sum of our own subjective memories, how is this reflected in an increasingly documented world?

Visual Artist / Filmmaker

Jenny Keogh

Jenny Keogh is a visual artist and independent filmmaker. Alongside her personal film work based in documentary and Irish language and culture, she also produces short promo-films for Creative, Artisan and
Small Independent Businesses.

Visual Artist

Paul Rosser

My work records and documents the structures and patterns of human Interaction with our environment by isolating the three tonal frequencies of Anthrophoney sound. Anthrophoney is the sound of manmade or physical interaction within a soundscape. Isolating its three key tonal frequencies the work makes the viewer aware of the sounds they make when present within a space but not often heard in isolation. These sounds are most prevalent when we interact with public space making the viewer’s participation and aural experience or lack thereof central to the work. Space is an instrument played in time by those who inhabit it, a collective experience of sound, time and interaction, framing the sound and orientation of the work differently each time.

Visual Artist

Fran Fitzgerald

To develop my creative skills in different areas of artistic craft work, while exploring and discovering the aspects that I would like to focus on long term.

Visual Artist / Milliner

Mark Garvie

Mark Garvie is a milliner creating bespoke hats and headwear for events, photoshoots and theatre.


Activating Pangea: The Voyage

‘Activating Pangea: The Voyage’

Nov 5th – Dec 4th 2016

CB1 Gallery Los Angeles 

Dublin based curators Matthew Nevin & Ciara Scanlan of MART have embarked on a 3 year initiative to bring leading and emerging contemporary Irish art to Los Angeles through their series ‘Activating Pangea’.

This the second exhibition in the series titled ‘Activating Pangea: The Voyage’  showcases recent work by Irish Artists Brian Duggan and Adam Gibney. It reflects on geopolitics over time and space, as we transverse language and negotiate real and imagined places in a global context. The artworks crossing in the gallery are Adam Gibney’s ‘Euclid, I miss you…’ and Brian Duggan’s ‘A Cause for concern but not alarm’.

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Gibney’s work targets the quest for certainty. He states, “Man has created an abstract language in Mathematics to convey underlying governing principles of our reality, and in so doing a platonic world is created. This world can often become difficult or impossible to  convey  in  everyday  language;  it  is  in  these  places  that  our  imagination  and perception are tested.” In this exhibition the points of which Gibney’s work targets reality, linguistics and technologies intermingle with the symbolic annotations of the everyday.

Duggan’s work is informed by the way in which we live now. Duggan’s work questions the aspirations and assumptions that are interlinked within the scientific and social framework of energy consumption and legacy planning. The systems in place are always evolving, attempting to catch up to an elusive plateau that is inherently unstable. Through the work presented here Duggan “plunges the viewer into a realm where seemingly casual navigation of space bespeaks chilling (hi)stories”

‘The Voyage’ allows the visitor to refocus their own experiences and memories through the interpretation and assimilation of language and analyse their own exploitative journeys through space and time. Focusing on the quest for answers of our own existence and our place within an imagined world without borders, without physical and cultural barriers, the exhibition suggests new ways of being and thinking, while investigating the conditions of concerning events and symbolics of reality.

Download the Exhibition Handout Here for full details.